Many of us are familiar with the term “Ludonarrative Dissonance“, a concept coined by Clint Hocking of LucasArts to describe the conflict that can be found in video games in which the narrative or storyline of a video game does not match the actual game play within. In relation to this concept we here at Health eSports are identifying an ever growing “Ludosalus Dissonance”, in which there is an extreme lack of balance between the health of our avatars in game play and the health of our actual selves.
Health eSports is dedicated to the eSports champions, and champions to be, who are out there competing, entertaining, and engaging fans across the world. The world of eSports are made up of athletes that cross cultures, age, gender, income, physicality, and intelligence, and makes for some of the most exciting sports match ups out there! There...