1061
Many of us are familiar with the term “Ludonarrative Dissonance“, a concept coined by Clint Hocking of LucasArts to describe the conflict that can be found in video games in which the narrative or storyline of a video game does not match the actual game play within. In relation to this concept we here at Health eSports are identifying an ever growing “Ludosalus Dissonance”, in which there is an extreme lack of balance between the health of our avatars in game play and the health of our actual selves.
852
It’s kind of like the zen koan that asks, “If a tree falls in a forest and no one is around to hear it, does it make a sound?” If without us games are lifeless then obviously they need a bit of our life to exist. It’s probably why so many of us are willing to invest so much time in eSporting, its nice to be needed.